Greetings everyone,
lets say I have a multiplayer game, and I want the client to know about a map. I have seen some posts here discouraging sending the map data to the client and just letting the client handle the map.
What's the correct way, then? The only logical way my mind came up with is having the client ask the server about the next tile, then waiting for a response, then move or not move the player depending on that.
But wouldn't that be quite laggy? If a player has a 100 MS ping, that's plus 100 ms to the moving time. Is that the correct way or is there a better way?
Thanks for your answers
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