connection info:
Host: mud.genesismud.org, port: 3011, website bbehold yonder link!
Since this one has apparently been around since 1989, I imagine people will have likely heard about it before. It claims to even be the originator of l codebases too.
Okay what is it. It's a fantasy themed mud spanning a large number of continents and islands, some places are familiar from literature, EG earthsea, the shire and gondor, some seem completely original.
Gameplay wise, the game is very much in the same category as two towers, indeed I suspect one borrowed from the other. Combat is slower than in most muds, and fairly straight forward, however unlike in two towers, combat seems on the hole faster with an emphasis looting and slaying enemeis, plus while the game has reboots it doesn't seem as imperative as two towers to need to go and keep resetting your eq, the inventory limit is also much higher than in two towers as well, meaning grinding isn't so painful, since you can kill more quickly and carry more loot.
the game features paying to advance skills at a number of trainers, and stats that increase as you play, particularly the game has a really interesting system of guilds with a lot of customisation, wherebye your character can be a member of one occupational guild, Eg societies of wizards, warriors, clerrics etc, one ley guild, and one crafting guild, all of which have skills to train.
Actually the fact you can both have essentially a primary class in terms of profession, and a secondary class in terms of a ley guild membership which you can also advance skills in but not as far, is really unique.
the game is rather grindy, but the combat moves at a good pace.
what the game exelles in are quests! and interesting ones.
This probably has the single best tutorial I've played of any mud ever! Honestly, it took me over three hours to finish alone, and was virtually a single player, self contained rpg game in itself with skills to learn and raise, several subquests leading to a larger quest and even a new guild to join, and that just in the tutorial area! once you get into the game propper you still have quests to do.
The game also has a few nifty little systems, for example I really like the way you get two adjectives when describing your character, and until you learn someone's name, pc or npc, they're always described in your view as "the stone faced, round eyed human", or "the "Stout, green eyed dwarf", or the like.
The games' quests mostly seem logical, a matter of examining everything that's not nailed down, and of getting used to type "ex thing", rather than "look thing", though I do wish it were possible to have a quest journal or some way to remember which step of a quest you're on before talking to the npc again.
The game definitely has three crafting guilds including gardening, smithing and sailing, and I'm eager to find out what those involve, since if I have one issue with two towers, it's the lack of relevence craft skills have to the rest of the game, where as here, I can tell just by looking that skills like herbalism are hugely important.
now, on to the less good stuff.
Firstly, as a miner annoyance, hole words only, no abbreviations, and you need to be oddly specific with things.
For example there is a difference between "search here", and "search for herbs",
(and yes, sentence structure for this one, it's not get all corpse, it's get all from corpse). Fortunately the game has a very easy to use in built alias system, which I highly recommend to make typing easier, EG I set ga to get all from corpse, and SH for "search hear for herbs."
There are a couple of places in the game where information is annoyingly columnized, for example when you create a character the numbered choices and the text describing what you're choosing will all appear together.
Mostly these are easy to work out, though sometimes (as with quest orbs), I found it necessary to read the output line by line.
the game has some ascii art on signs, though I've not run into any that make things impossible as yet.
The only other miner annoyance is the ascii map.
your character has a map which you can look at to get an ascii map of the area your in. This is good, because you only see the map when you type "exa map", so it doesn't get in the way of gameplay.
it's however mildly vexing when a quest npc tells you to go and get him an item from the pub, and that "you can find the pub on your map", although most of the time if it can be "found on your map", it shouldn't be too hard to locate.
I did at one point encounter a rather grouchy person who was very unhelpful about finding stuff, but went on later and found a bunch of much nicer people, including one chap who literally teleported in, and though he didn't tell me the answer, he did quite literally point me in the right direction, which was pretty awesome!
Oh and yes, I have edited this post to reflect my better experience of the community.
My cha is Kale, though I've only just started looking at this one as I said.
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)