This week as discussed we rolled out a table of contents to each window, this means you can now jump to the section you are most interested in with back to top links added as well.
To help make the combat log easier to read, weapons of the same type and the total damage from these weapons are now merged along with the count of how many weapons fired.
Some mechanics were also introduced to better protect idle players. Now if a player is killed that was idle during the attack, they are hidden becoming visible again as soon as they interact with the game or log back in. This helps prevent players getting repeatedly killed while idle.
One of the biggest changes this week are some new cosmetics. Players are now represented with a banner showing their name, faction, portrait, ship name and type, level and chosen title. These banners are shown when you are present in a system and the most skilled players are shown first. Players can choose to customise their banner by selecting different backgrounds (which are described) and selecting a different title to use. Exclusive banners and titles are available to patrons and titles are earned in game by performing exceptional feats or achieving high numbers (such as combat, mining or travelling). Completely exclusive to patrons as well, a randomised portrait can now be triggered, generated a new portrait each time you randomise. Related to this, nine new objective trackers have also been added allowing more stats to be tracked and rewarded for achieving high levels.
We also introduced a new entry system this week that tells you the system name, the owner, the system population but most importantly the system rules when entering a system. So you know straight away what players have set the rules to and what not to do.
As a bit of balance tweak, when you are destroyed in combat the RRP to replace your ship is now automatically deducted from your account and fitted hold extenders will now provide the ammunition stockpile card in combat, a card that can instantly reload a random weapon.
Finally, we have added two new enlisted ship orders. A "goto" command has been added that allows you to instruct an enlisted ship to go to a faction or allied a system. An "escort" order has also been added that allows you to instructed an enlisted ship to escort another, effectively allowing you to construct fleets with a fleet leader.