Oh wow lots of wonderful feedback here!
As some of you have guessed this is my first attempt at a big project! I've done a number of smaller audio games for game jams, but this is my start at a potential big one! As you all can probably tell, I'm throwing some things at the wall! I've played a number of audio games and so stole some ideas and tried some different approaches from others.
So here is a list of things that I feel like are needed to start! Once this proto type is considered in wonderful shape I'll probably start in on a full game, but got awhile to go of ironing out features and I appreciate the support so far!
1. Fix the starter TerraMon selection menu!
2. Allow players to control the volume of the different alerts separately.
3. Make it so you only hear a description the VERY first time you use a new ability, or if you hold a button while pressing the attack button.
4. Look into fixing the control system! I guess I wanted to give more of a first person view experience, but looks like that's been confusing with enough people I need to look into changing it. But hey, was worth an attempt!
5. Info when you pick a TerraMon outside of combat, such as type, level, and hp!
6. Saving system! I didn't know if it needed one because it's a proto type, but some people seem to enjoy it enough that they want to try and collect all the pretty TerraMon.
7. Fix the sounds moves make!
99. VERY long term goal, is make it so there are both custom voices and screen reader accessibility options so people can pick. Ideally any game I make I would like to be very welcoming to any sighted people giving it a shot, so I want to make sure there are nice custom voices available for them, but screen reader accessibility for people who want to use their own custom settings make a ton of sense. I have some ideas to hack GMS to make this happen, but it's a longer term goal.
I'll keep a running list at the top of the post of these so ya'll can see what's been done/ not done!